Games

Game List
Browse, filter, and sort every game — cards, participants, and result at a glance.

Game Details
Mode, group, result, and every participant’s card for a single game, in detail.
When creating a game, you first pick the mode: “Commander” (free-for-all, everyone for themselves) or “Commander Teams” (players face off in at least two teams). You don't fix a participant count up front — the participant list starts with yourself and can be extended freely via “Add participant”; everything (mode, participants, optional group & notes) lives on a single page.
For each participant you pick a card directly in the participant list — from your favorites, the searchable, sortable list of cards already played, or, if it's new, via the built-in Scryfall search — and optionally link a player to it. Dragging also reorders the participants into the order they took their turn (or marks the order as unknown). If the Groups feature is enabled, you can also optionally assign the game to a play group here and add notes.
On save, the app checks: at least two participants, every participant needs a card, no player linked twice in the same game, and for team games, at least two teams with at least one participant each.
You can edit or delete a saved game at any time (with a confirmation prompt). If you change the participants after a result has already been entered, the result is reset and needs to be entered again.
You record the result separately — tap the result card in the detail view (the app also asks about it right after saving a new game). For each participant you record independently: whether they won (in team games, the whole team wins together) and optionally how (combat damage, commander damage, an alternative win condition, opponents conceding, or other), whether and in which round they were eliminated and by whom/what, and their life total at the end of the game.
Live tracker
Live tracker
Life, commander damage, poison and counters for every player right at the table – the tracker suggests the result afterwards.
During the game, the live tracker replaces your life counter: every player gets a tile with life, commander damage per opposing commander, poison, commander tax, and Monarch and Initiative. You add your own counters (treasure, storm, energy, squirrels …) right on the tile during the game. Time, turns and rounds are deliberately not tracked.
You start it for a saved game – via "Save & start live tracker" when creating it, from the dialog after saving, or later from the game details – or as a free game without a game entry: via the small button above "Create game" on the Dashboard or the side menu. Before starting, you set the starting life and rules (e.g. whether commander damage also reduces life) and can roll for the starting player; the turn order is then saved in the game.
Every change can be undone and redone, and the history shows everything that happened. The menu holds dice and coin, a high roll, "random opponent", swap seats, portrait or landscape and seat layout, Card Search, and each commander's record at the table so far. When a player drops to 0 life, 10 poison or 21 commander damage from one commander, the tracker suggests eliminating them. If you leave the tracker, the game state stays saved and you can continue later.
With "End game" you confirm the winner, and the tracker prefills the result editor – winner, win type, eliminations and final life. You check everything and save it yourself; add rounds there if needed. A free game can then be entered as a game (you only pick the commanders) or kept for later – it then shows up in the open todos on the Dashboard. The game details of a live-tracked game additionally show the life over the game, a commander damage matrix and a per-player summary.
Cards

Card Search
Search the entire Magic card database, including Scryfall search syntax — for a card that hasn’t been played yet.

Card Details
All the card info you need: rule text, mana cost, type, and set.
There’s no separate deck object: no deck name, no decklist, no deck owner as its own concept. A game participant is instead identified directly by a single Magic card — usually the commander. You pick this card for each participant while creating the game.
The card picker searches three sources at once, each in its own section: your favorites, every card ever played in the app (newest first), and the complete Magic card database via Scryfall. One shared search field applies to all three; the filter icon refines each section separately – for example only commander-legal cards, or only the cards of a specific player. Each section shows five results first, more at the tap of a button.
Colors, color identity, and other card info used for stats and challenges are derived automatically from the chosen card — no extra input needed.
In the "Favorites" screen in the menu you add cards via "+" – simply tap every card you want one after another; tapping a card again removes it. Favorites are one shared list for the whole app and appear as their own section at the very top of the card picker – handy for commanders your group plays especially often. The Favorites screen itself can be searched and filtered too; the red icon on a card removes it from your favorites.
Players

Player Profile
All of a player’s games at a glance, right in their profile.
Unlike groups, players aren't a toggleable feature — they're always available. Exactly one player is marked as “Me” (set up in the first-launch setup wizard, changeable in Settings); every other participant can optionally be linked to any other player profile.
A player only has a name and an initials tag (e.g. “AB”). The initials are derived automatically from the name – you don't have to type them yourself. There's no photo or avatar field.
Players can be created on their own (via the menu), or right wherever a player is needed — e.g. while linking one to a game participant.
Groups

Play Group
A play group’s games and stats — game count, players, and cards at a glance.
Groups are also an optional feature you switch on and off in Settings, independently of Players. Switched off, the app works entirely without group assignments. Turning the feature off deletes all existing groups (with a confirmation prompt) — the games that belonged to them are kept, they just lose their group assignment.
A group has only a name – nothing else. It's deliberately not a central object with its own member list, just an optional tag on a game.
You can optionally assign a group to a game when creating it; this later lets you, for example, narrow statistics down to a specific playgroup.
Deleting a single group doesn’t delete its games — they just lose their group assignment.
Groups, too, can be created on their own or directly from the group picker while creating a game.